Previz 2.11.0 #
Released on Mar 28, 2018
- Added a new Locked and Demo state labels to projects.
- Demo projects can not have their scene data modified, but you can freely update new content, and work in the sequencer
- Locked projects are just that - locked in a read-only mode. It's ideal for client previews, or when you want to freeze the state of a project. Projects in locked mode are still 100% usable, but they will not change in any way. You can enable the locked state from the Project Settings page (just click the project title in the nav from the project view)
- You can also filter down locked, demo and active projects in the filters for projects on the home page.
- Again, fixed the height calc on fullscreen viewer on the public pages. It's a tricky one. One fix here, break things elsewhere in a different browser.
- Updated the rendering of image mappings in the viewer to use a linear render to better handle non-exact size differences. The mapped images now look a little sharper and run a little quicker. Bonus!
- Change the cursor on the viewer to be a grab handle.
Previz 2.10.3 #
Released on Mar 26, 2018
- Removed demo flags showing on the corner of project cards. That's not ready yet. (it's in-progress for the 2.11 release, so just hold your horses)
Previz 2.10.2 #
Released on Mar 25, 2018
- We've enabled full scene minification at all levels. Scenes will now load 25 - 50% quicker across the board. This covers both older scenes and newly updated scenes! You don't have to do anything. Supergreen.
- Updated project cards to make the title a link to the project too. Previously, the link was only on the image.
- Fixed a bug where team members where hidden on the team overview tab.
Previz 2.10.1 #
Released on Mar 22, 2018
- Fixed a bug in the screenshot handling backend. The server would reject a handful of perfectly valid screenshot requests for no damn good reason. We've given it a talking to, and it's promised to keep in line now.
Previz 2.10.0 #
Released on Mar 21, 2018
- The second part of our master CDN phase is now live! We've enabled our new edge location caches globally, and there's a massive 25-50% speed increase across all resources. We're super happy with how it's behaving - if you're seeing any issues, make sure you've done a good refresh to pick up all the new settings.
- Added per-scene and track screenshot identifiers - we know store additional info about when a screenshot what taken and what it was covering. There's a new track cover image you'll see in the play controls to make it easier to tell what each track looks like in preview before loading it.
- Fixed a markup error on the team pages, when you had both open invitations and many already active team members, and tried to update a member's role permission.
- Added improved wording and handling when team trials expire. The wording is slightly nicer now, and it's easier to see what the next steps might be.
- Updated all role badges and labels to be consistent in wording and color app wide. There was a weird erroneous orange guest badge hidden somewhere in a less-visited settings page. Did you see it? 10 points for Gryffindor.
- Fixed a bug where you could let an active subscription fully expire, then start a new subscription on a different plan level, and get a fresh 14 day trial! I mean - that's nice and all, but not really fair, so now you can only get a trial the first time on (any) subscription.
- Updated the UI on the plan selection, so if you were on an expired subscription, you can re-select the same plan level you used to be on.
- Fixed a missing team name on the invitation redeem view. It helps to know what the name of the team you're about to be joining.
- Updated the handling of redeemed guest invitations so they now show the proper "This invite has already been used" wording if the link is re-loaded after it's use. (Just the same as member level invites do)
- Tweaked the styling on the guest only nav. It's no longer smaller. Same nav height for all. The fairer way.
- Fixed a mobile breakpoint mis-calculation on the new member + guest team filters. They were hiding way too early, even if you were on a tablet sized view, and that simply wouldn't do.
- The seat assignment UI should have had a red (for removing) and blue (for adding) color attached to the seats when you updated. Those colors were lost somewhere. This brings them back.
- Fixed a(nother) fullscreen height calculation bug for the viewer. This is like trying to lay a carpet. It keeps popping back up again.
Previz 2.9.4 #
Released on Mar 15, 2018
- Updated the Publish nav bar item to only be visible to non-guests. We were tantalising some guests with showing the nav item, but they couldn't actually access the publish page. What teases!
- Fixed a height bug on the viewer on public pages. It was getting a little bit too much height on really wide screens.
Previz 2.9.3 #
Released on Mar 14, 2018
- Reworked the styling on the progress bar. It's a little bit bigger, more transparent, and has moved up somewhat. All things that 99% of people would never notice, but every pixel counts.
- Updated the size of the image previews we're returning for published page meta headers - turns out some third party services (looking at you Slack) have hard upper limits to the sizes of preview image they will accept and render. We've gone a little safer, so they'll show for all the services we've found to test with. Happy link sharing.
Previz 2.9.2 #
Released on Mar 13, 2018
- Updated the meta data headers on share pages to help third party integrations show better previews of the published pages. You should see a nice preview image and title now showing up Slack/Twitter/Facebook etc..
Previz 2.9.1 #
Released on Mar 6, 2018
- Fixed a bug on the server side handling to dropbox uploads. Upload massive files again to your heart (or dropbox's) content.
Previz 2.9.0 #
Released on Mar 5, 2018
- Say hello to the new Publish option for projects!
- Publishing a project lets you create a publicly accessible view for a project - you can share that link anywhere you'd like and give people a read-only access. We're still polishing off a few bits on this, so it's labelled as beta for now. Give it a go, and let us know what you think! We love to hear your feedback
- We've also added new filter options on the members and guests tables.
- The latest and greatest versions of the Blender and Cinema4d integrations are out now
- When you're on a team within a trial period, we've added a more noticeable banner to let you know how long you've got left in your trial, and more options.
- Fixed a bug where scenes wouldn't properly be removed from local memory when deleted in the web app. It was mostly invisible unless you immediately recreated a scene with the same source model, at which point it (rather confusingly) pulled in the settings of the just deleted scene. No more.
- Added a bit of extra wording and feedback during the initial team setup process. It still takes just as long, but now at least it tells you what's going on under the hood.
- Fixed a bug where you couldn't always select a specific track from the play controls if it was in a bad state.
Previz 2.8.1 #
Released on Feb 22, 2018
- Updated the integration plugins to the latest version for both Blender and Cinema4D
- Fixed a bug where filtering down your projects would trigger the low count view for projects, and then hide the filter bar! Doh. The low count trigger now properly counts the total number of projects on your account, not just those you can currently see shown.
- We've fixed a handful of bugs related to account management, and refactored some of the relationships for better consistency.
- Accounts API return data format is now more consistent.
- Changed how the "You need to update your profile" prompt works on the backend.
- If you visited the path `/projects` without a project slug it would have 404'd before. Now it nicely redirects you.
- Fixed a bug where new signups were not properly picking up the limits on the number of members allowed on their plan. Ever account, outside of a few limited accounts, has unlimited members like they should.
- Fixed a few inconsistencies on the data types of height, width, size and length as returned on Asset data types from the api. Now they're all properly fully cast to integer values like they always should have been.
Previz 2.8.0 #
Released on Feb 20, 2018
- We've gone over the backend up given it a big cleanup! It's only February, but let's call this early spring cleaning ok? As a side effect of that, some parts of the app are quicker - you'll be able to see it if when you're sequencing large pieces of content in the sequencer.
Previz 2.7.5 #
Released on Feb 8, 2018
- Fixed an authorisation issue for one of our background processing job tools. Regular users will see no difference, but our developers are slightly more happy. Slightly. Not giddy, but at least we can debug the queue state a bit easier now
- There was a bug on the join pages that stopped them working neatly if you submitted the form via a keyboard input, instead of clicking the large, friendly, green "Lets Go" button. What were we thinking? You can now submit it all via keyboard inputs properly as is good and proper.
Previz 2.7.4 #
Released on Feb 7, 2018
- Added a special case to handle the app loading state if the main team or projects api endpoints fail. They never should, but on the super rare occasions they do (usually because of network issues), the app looked like it was still trying to load the data. Now, instead it'll show a sad little face, and let you know something has gone wrong, with some steps to try to fix it.
- Lots of new users will only have a few 3-4 projects when they're just starting out. We've tweaked the display of the dashboard for you - the project cards show slightly larger, and the project filter bar is hidden.
Previz 2.7.3 #
Released on Feb 6, 2018
- We've adjusted how the viewer works with the default size for assets - with this change the viewer will only ever use the processed version of an asset, not the original version. Why the change? This fixes a case where an original image might be uploaded from a source asset that is way beyond the required size, so we now only use the scaled down version. It improves edge case viewer performance for really large image files. Trust us, you'll see the difference.
Previz 2.7.2 #
Released on Feb 5, 2018
- Changed a few defaults on the standard user permission policy. What does that mean? We're not sure, but the developer who wrote the change said it was important and fixed an annoying edge case.
- Updated the api handles user role changes. Now uses a slightly amended patch api endpoint. It's neater this way.
- Tweaks to how the profile update pages display.
- Removed a few legacy assets that were left over from the "Big release of 2.7.0"
- What should count as a "last modified" time on an asset. Not the last time we automatically created proxy processed variants of an asset, that's for sure - yet that's exactly what we were doing. Fixed that - now the last modified date actually makes sense.
- Thumbnails of mov and mpg files were picking up those original file extensions, not the actual extension of jpg. That makes no sense. Fixed now.
- We've updated how video processing jobs interact with our video processing service. Incrementally quicker job processing! Huzzah
- Added a blank mapping option in the timeline module editor panel. That makes more sense for brand new mapping modules - you can even unset them entirely, but leave the module in place if you'd like.
- The projects tab within the teams area was using slightly mis-formatted project data, so the project covers weren't properly showing. Fixed, so it's all consistent and neat now
- Are you part of the elite that use Previz across multiple teams? We love you, but for some reason the projects filter by team option wasn't properly behaving. We've given it a quick talking to, and it's now back in line and back to work.
Previz 2.7.1 #
Released on Feb 1, 2018
- With any big release the odd bug will creep in. Fixed a bug where the websockets events wasn't properly formatting the asset payload information. This ended up looking like some assets took longer to process than they actually did.
- Avatars were briefly defaulting back to the fallback image. As part of the big update to asset permissions, we broke the avatar urls - whoops! Fixed that right up.
- Updated the Image type asset processing to run slightly quicker using a different priority background thread. Now up to 3x faster! In reality, you probably can't see the difference. But it's slightly neater this way.
Previz 2.7.0 #
Released on Jan 31, 2018
- The Assets system has been widely updated! This is a massive change - assets are at the very core of what Previz does, so we've been very careful in how we've changed things. This update makes improvements across the board - from how we handle incoming files, how we processes and store those files, how we deliver and optimise them, right down to how we store the data in the database. Like we said - major.
- What will you see with this change? Processing times are 300% quicker for a start. We've added support for more filetypes, and increased the maximum sizes we can handle. We've optimised how they're used in the viewer, so actual render performance is way up! More than that, we now generate more intermediate proxy sizes, and delivery the appropriate size as we can best detect for your viewport - less bandwidth, and wasted bytes. We're all happy.
- Beyond the surface level, we've updated how we represent the assets right at the very core filesystem and database levels. All new auditing systems monitor every single event associated with your files - from the initial upload, right down to each individual request that loads the asset in any situation.
- Long story short - we love assets.
Previz 2.6.0 #
Released on Jan 29, 2018
- Say hello to a new authentication system! What differences will you see? Almost none right now, but under the hood, the way we handle authentication and permissions has had a complete rework. It's laying the groundwork for upcoming features like granular permissions and custom team roles. It's super exciting, if a little bit invisible right now.
- We've cleaned up some render cycles in the viewer. It's incrementally quicker. Can you tell? Probably not. Do we care? Absolutely
Previz 2.5.7 #
Released on Jan 10, 2018
- What better way to start the year, than with a fix to a bug affecting guest invitations on teams with large numbers of members and projects. This fix sorts the problem in the short term, but we'll have a deeper fix coming for the root cause in the next day.
Previz 2.5.6 #
Released on Dec 18, 2017
- Our quest for performance is never ending! We've updated the storage and delivery of user avatars, to be incrementally faster. Every millisecond counts.
- In a project, if you went from the detail view for a single asset, to the sequencer view, you might have seen a blank sidebar. What was that about? Well, we fixed it. The sidebar shows the asset list again like it always should have.
- For the 6.1% of users on Firefox we've un-throttled the video asset playback. There was the possibility of jittery playback for some fps's and bitrate combinations on video assets caused by some esoteric (and unfathomable) browser implementation. Playback should be buttery smooth again now. Remember when we all loved FF? Those were the days :(
- Fixed a bug where non-playable asset types would get stuck with a buffering status in the timeline. Now they'll just be skipped as they properly should have been.
- Updated the styles in the Scene > Config meshing area to make it clearer which meshes are doing what exactly.
Previz 2.5.5 #
Released on Dec 13, 2017
- Say hello to our brand new pricing! It's more cost effective across the board! Our new entry level plan starts at just $89/month and is designed specifically to help freelancers and animators get going with Previz.
- With the pricing changes, we've also added some feature differences between the tiers. It's all listed on the pricing pages, and don't fret - while you're within the initial 14 day trial, everything's unlocked for you to try.
- Trials are now 14 days. If you need more time, just reach out and we'd be happy to arrange a 1:1 call to walk you through any questions or setup, and we can extend your trial if needed.
Previz 2.5.4 #
Released on Dec 12, 2017
- Great news! If you're working with multiple scenes and tracks we've made some big improvements to how we load in assets for mappings and the timeline. We now selectively load in textures and assets only as needed, based on the current track - it's way quicker when working with really detailed projects.
- Sometimes, things just break. We hate it as much as you, but let's face it head on. We've updated the styling of the timeline modules, so if an asset does fail to load, it's more obvious, and the module turns to a "pleasant" blood red. Plus - and more importantly, we now monitor asset loading failures in our system monitoring backend, so if you ever see a blood red errored module, know that the dev team is also seeing blood red, and at that very moment are racing to fix it.
- It's the end of the year, so we had a good old cleanup in our data stores, and what do you know! We've reduced our database memory footprint by a whopping 60%!
- While we were updating how assets were loaded into the active scene we also found (and more importantly fixed) a few bugs related to how timeline modules displayed their loading states.
- Fixed a bug in the last release within the signup pages that made the T&Cs checkbox misbehave.
- Sorted a weird bug where a project might try to load a non-existent scene track, and it would have kicked you out to the home page. We now catch it, and let you fix it instead. Much neater.
- Play. Pause. Play. Pause. Flipping being media and timeline state changes are now more consistent, and we caught a few bugs in the process. Plus - if you now switch to a different asset or track, it'll remember where you left off. Neat.
- It's not just our database memory that's had a cleanup. We now dispose of unused textures we've loaded into your session from a rendered scene when detect you no longer need them.
- What use is a timeline module with a length of -10 seconds? We don't know either, so we've added a check to stop timeline modules being set to a negative duration. While we were at it, we also added a minimum zoom level on the modules so they stay visible even at super short lengths.
- Fixed an issue with pixel maps and how they looped over, that caused issues if you set a non-numeric value. We force valid column and row counts now, and also force a re-render on the viewer when you change the values.
Previz 2.5.3 #
Released on Dec 5, 2017
- We've updated the handling for locked projects so they appear neater in the main project list, and now redirect you properly to the account area with details on what to do next.
- Have you canceled your account? We'll be sad to see you go, but now at least the wording you see when you have, makes slightly more sense. (It assumed you'd canceled mid-trial before, now it doesn't)
- The account > integrations area has been updated to use a different api endpoint! You'll see zero change, but as developers, we're excited.
- Added a shiny new standalone (and open source) js api wrapper (it's the thing that's being used in the integrations area). Interested in using the Previz api to build something great? We've got your back.
- When loading a scene into the viewer we showed the amount loaded (file size + percentage) in black text. Great! Except the default viewer background is also black so it turned out to be basically invisible. Not great! Updated to be white text, so you can - you know - actually see it.
Previz 2.5.2 #
Released on Dec 4, 2017
- 2.5.1 added a bug trying to get the id of a non-logged in user in our front-end activity tracking scripts. Call this 2.5.2 release a quick fix do-over.
Previz 2.5.1 #
Released on Dec 4, 2017
- Video st-st-st-stuttering. Mapped a video to the timeline and found you've had odd (and annoyingly unpredictable) video issues? We've seen it too, and after much hair pulling tracked it down and fixed it. You weren't going crazy (but we were for a while). Turns out the cause of this was a browser level efficiency that would throttle the webGL re-draw rate in some situations. We were aiming for 60 fps, but some browsers turned that down to 4 fps when it (incorrectly) detected an idle state.
- Added handling on the plans page so that if there's ever an api problem, you don't get stuck in a spinner loader of doom.
- There was a bug in the account locked state check on the billing page. All sorted now.
Previz 2.5.0 #
Released on Dec 1, 2017
- We've rewritten our scene storage backend! What does that look like for you? Faster upload times, quicker loading and scene display, and of course - improved security, stronger encryption, and enhanced audit logging. This new backend is just the start - we've moved scenes first because they're so critically important, but over the next few weeks we'll be migrating all assets and storage to this new and improved backend. Expect great things. (ie. incrementally faster loading times)
- There was an error on our websocket authorization endpoint that caused some messages to be dropped. Disaster! Fixed now, so the tiny messages that make our smooth asset processing pipeline so smooth, are back in place.
- We've updated some internal resource identifier references to speed up some deep api queries. As a by product the more complex api queries (ie. to get all the important timeline data) are slightly quicker.
Previz 2.4.11 #
Released on Nov 29, 2017
- We introduced a problem in the last release where the first email confirmation code sent to a new user account didn't always work the first time (even if it was a match). Fixed now.
- There were some uncommon parts of the app that had some unexpected 404 errors. Not only that, the 404 error page was un-styled! If you're going to break, at least do it with some grace. Those 404s are gone, and we've added some extra handling so you (should) never see an un-styled 404 error page ever again.
Previz 2.4.10 #
Released on Nov 28, 2017
- Project filtering is now enabled on the home page. Never shall you suffer from an overload of projects again. Quickly sort, filter down and search across all your projects.
- Say hello to the new camera edit bar! We've added a new and super convenient way to modify cameras, direct in the viewer. Just click the lock icon, and get the new camera edit bar to move your view around.
- Did you ever see a flash of content when moving between layers? No more. We now handle layer transitions with more tact and grace, and we do a silent resize + recalculate as they change.
- Did you know you can resize the timeline zoom level and scroll? Some people didn't, and it wasn't obvious the option was there, so we've updated the style of the drag + resize handles.
- Buffering? Still buffering? We haven't actually sped anything up, but we did add a spinning icon while it loads, so it feels quicker. And that's half the battle.
Previz 2.4.9 #
Released on Nov 23, 2017
- There was a transition bug when loading the project list for the first time. Now it's buttery smooth.
- Fixed some minor calculation bugs in durations of images and videos within the timeline sequencer.
- There was a typo in how we set the current time during playback. No more.
- We broke a reference in the guest invitations in the last release. Curse you 2.4.8. Fixed again now.
Previz 2.4.8 #
Released on Nov 22, 2017
- Found (and fixed) a bug in our web-sockets connection code that were throwing up annoying messages. Would you have seen the messages? No. Did we fix them anyway. Of course, that's why it's listed here.
- The main projects list has gone on a diet. Faster load times for all.
- In the project > config > pixel maps tab you can set pixel maps for your scene meshes from a library of standard pixel map options. This uses the same visual style as the main assets list, and the "Upload" button from the assets view was showing here. We don't currently support custom pixel maps (but we plan to in the future). For now, that option is hidden again.
- Fixed a bug that caused a problem in the timeline sequencer when you tried to add a video asset of an unknown length. In the timeline we try set a module length to same length as the asset assigned, but in some edge cases, we don't know the asset length, so we default to some sensible value instead now.
- While we were at it, we cleaned up some legacy permission data for teams + projects that have been removed. If you were ever seeing legacy projects listed in an integration that you couldn't see in the web app, this was why. They're properly hidden in all places now.
Previz 2.4.7 #
Released on Nov 20, 2017
- The download links for the latest (and greatest) versions of the Previz plugins for Cinema4D and Blender were temporarily broken. All patched up now.
Previz 2.4.6 #
Released on Nov 20, 2017
- Annual pricing wasn't displaying correctly on the join overview pages the first time they were viewed. Whoops! Prices show up correctly now.
- There was an issue with highly complex scene geometry and how we deal with intermediate targets during our render cycle. This could sometimes cause render times to balloon and cause problems from the app becoming unresponsive, to full on crashes. To fix it, we've changed how the offending render node handles things, removed some of the offending loops and generally smoothed things out. No more unexpected crashes as things get hot and heavy.
Previz 2.4.5 #
Released on Nov 15, 2017
- Never be out of date again! Previz now checks it's running the very latest release while you're in-app. If there's ever a newer release available, you'll see a lovely new notification bar letting you know, and prompting you to refresh to get the new version.
- As part of the auto-update notifications we've also reworked how the app builds and caches it's components - hard refreshes are a thing of the past.
- Viewer camera's are now locked by default, and there's a brand new UI found in the Scene config workspace to allow you modify all their settings. Play around with the field of view to your heart's content.
- The new behaviour for cameras / bookmarks within the viewer introduced in 2.4.4 was slightly unexpected for some users. We hate unexpected surprises just as much as you, so we've tweaked things so it's actions are more similar to the older behaviours. Previously (ie. before 2.4.4) the cameras moved freely and the bookmarks were simply preset locations. In 2.4.4 we changed that so each camera operated independently. It made sense on a local desktop 3d package where you might be the only operator, but in the shared workspace that is Previz, wasn't as sensible. 2.4.5 brings back the behaviour of presets, while using our new fangled multi-camera setup. Everyone's happy.
See a behaviour you're not sure about? Just reach out, we love talking to users about things they'd like to see in Previz.
- The button sizes for the camera controls in the viewer were a little too small on some devices. Consistency is key.
- Sometimes users could see the camera edit buttons even if they didn't have permissions to edit said cameras. All the controls properly hide now.
- During the first load sometimes there was a flicker while the sidebar appeared. No more! The sidebar will now stay like the rock solid foundation it always should be.
- The link to invite a guest from the team > invite area was not working! Doh. When we removed the restrictions on guest limits we missed a check here. Unlimited guests for all.
Previz 2.4.4 #
Released on Nov 9, 2017
- We've rethought how bookmarks work. Bookmarks are now actually their own cameras. You can now specify settings on camera's (or bookmarks if you want to call them that) which previously could only be set on the scene itself. You can set Near, Far, and Field-of-View values directly on bookmarks as well as simple 3d locations. Perfect for previews of camera setups for film & tv productions.
Previz 2.4.3 #
Released on Nov 6, 2017
- You can now create multiple teams, directly within the app. (Previously you had to log out again, and go through the main signup flow again). Want to create a new team? You'll find the new link in your Account area, imaginatively titled "Create a new Team" - hey - we're developers, not wordsmiths.
- If a tree falls in the forest and there's no one to hear it, does it make a sound? We don't know, but we do know that if you're a Previz member, and not on any teams (ie. if you've been removed from the teams you were on), you'd have seen an annoying error message. We've fixed that now, and we show you some next steps instead.
- How much storage is your team using? 2516582kb? 2.4gb is more like it. Fixed a bug where the storage usage count wasn't rounding to the nearest TB/GB/MB/KB marker correctly. While we were at it, also fixed a bug where the total storage limit wasn't properly multiplying by the number of seats on a team, just the number of active users. Fixed. More storage for all.
- The pricing overview page was looking a bit wonky. We gave it the once over and it's much smarter now.
Previz 2.4.2 #
Released on Nov 2, 2017
- Ever get audio playing back from a hidden tab? We found (and fixed) a bug where the timeline would sometimes continue playback, even when you moved out of a project, and back to the app homepage. And we thought we were going crazy there for a minute.
Previz 2.4.1 #
Released on Nov 1, 2017
- It's a red-letter day. Say hello to our new renderer! It looks exactly the same, but it's 2355% quicker (*not a real measurement). Under the hood we've completely changed our render pipeline. FPS are more stable, idle performance is top notch. We've even added that new car smell to the codebase.
- We now email the account email whenever a new API token is created from the Account > API page. Better safe than sorry.
- Added support for annual billing. Pay for 12 months and SAVE SAVE SAVE!
Previz 2.4.0 #
Released on Oct 26, 2017
- There were some API calls that weren't as efficient as they could have been. We've been over the calls with a fine tooth-comb (a query profiler) and given them a good talking to (we rewrote them) so now they're all lean and mean.
- Just like above, some endpoints (looking at you teams) were returning unnecessary detail for some requests. They've gone on a diet, and now return just what's actually needed.
Previz 1.0.0 #
Released on Jan 9, 2017
- First release